SoundMorph is a leading creator of state-of-the-art sound libraries and software, with a focus on computer-based audio production for sound designers and musicians. Founded in 2013 with headquarters in Montreal, Canada, SoundMorph was conceived on the idea of creating audio products that embrace the evolution of sound. We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times. We strive to create products that push the boundaries of audio production to open up new horizons, while still striking a perfect balance between usability and design. SoundMorph has had the honour of working with some of the biggest studios in the world, including but not limited to: Skywalker Sound, Apple, Microsoft, Electronic Arts, Activision, Blizzard, Epic Games, BioWare, Walt Disney, Warner Brothers, Valve.

If you need good sound effects, we have the world's best sounds.

Our Team

Jason Cushing

Co-founder, Creative Directer, Sound Designer

Jason Cushing is the founder and creative lead behind SoundMorph, where he oversees everything from sound design and concept development to strategy and day-to-day operations. With over two decades in the industry, Jason has worked on AAA titles like Mass Effect 2 at Electronic Arts, created custom weapon sound design for Epic Games, and collaborated with studios like Warner Bros. and Squanch Games.

Driven by a passion for innovation and raw sonic detail, Jason built SoundMorph to inspire the next generation of sound designers — offering tools and libraries that push creative boundaries and meet real production needs. He continues to design sounds himself, staying deeply connected to the craft.

Jason lives in Bellingham, Washington, and brings a field recordist’s ear, a game designer’s sensibility, and an artist’s mindset to everything he creates.

Yan David

Co-founder, Software Developer,

Yan is a versatile and talented software programmer & sound designer. He studied Computer Technology and also has a bachelor's degree in Classical Music. Yan is skilled in programming with Reaktor, Kyma, & Max/MSP. His goal is to create interesting new software tools for sound designers and musicians. He has worked at Electronic Arts and as a lead sound designer in video games for the past 10 years. Yan currently resides in New Brunswick, Canada.

Andrew Pals

Sound Designer, Support

Andrew is a multifaceted audio engineer with a focus on sound design. He is a classically trained musician and studied Recording Arts & Music. Andrew has been heavily involved in Location Audio for over 5 years, recording Location Audio and Sound Mixing for a variety of platforms from Discovery Channel to Paramount Network. Years experience in Location Audio & Field Recording combined with an extensive knowledge of audio software programs; Max/MSP, PureData, and Reaktor, have yielded a streamlined approach to sound design. He seeks to contribute unique material and assist creatives in their journey with sound design. Andrew currently resides in Western Montana, U.S.A.