We started SoundMorph because we love the beauty in sound. We create premium sound effects with a distinct sonic character and a practical purpose: to bring detail, emotion and impact to your work.

Every library reflects the ears and decisions of the people behind it. We record, design, listen and refine, balancing the sounds that excite us with what works in a film, game or piece of music.

Founded in 2013 by Jason Cushing and Yan David, SoundMorph brings together sound designers, developers and audio creatives with backgrounds in AAA game audio, cinematic sound design and custom software development. Alongside our libraries, we build intuitive software tools for people working in film, games, trailers, music and interactive media.

Our releases include contributions from Richard Devine, Andrew Pals, Tibo Csuko, Vincent Fliniaux, Michael Leaning, Robert Dudzic, Ivo Ivanov and Real Cardinal, whose individual approaches bring depth and detail to the sounds we create.

Our sounds and tools are trusted by teams at Skywalker Sound, Apple, Microsoft, BioWare, Blizzard, Epic Games, Valve, Disney and Warner Bros.

Use them as they are, or make them your own. We hope they give you a strong starting point — and spark an idea you hadn’t heard yet.

Our Team

Jason Cushing

Founder | Creative Director

Jason Cushing is the founder and creative lead behind SoundMorph, where he oversees everything from sound design and concept development to strategy and day-to-day operations. With over two decades in the industry, Jason has worked on AAA titles like Mass Effect 2 at Electronic Arts, created custom weapon sound design for Epic Games, and collaborated with studios like Warner Bros. and Squanch Games.

Driven by a passion for innovation and raw sonic detail, Jason built SoundMorph to inspire the next generation of sound designers — offering tools and libraries that push creative boundaries and meet real production needs. He continues to design sounds himself, staying deeply connected to the craft.

Jason lives in Bellingham, Washington, and brings a field recordist’s ear, a game designer’s sensibility, and an artist’s mindset to everything he creates.

Yan David

Co-founder, Software Developer,

Yan is a versatile and talented software programmer & sound designer. He studied Computer Technology and also has a bachelor's degree in Classical Music. Yan is skilled in programming with Reaktor, Kyma, & Max/MSP. His goal is to create interesting new software tools for sound designers and musicians. He has worked at Electronic Arts and as a lead sound designer in video games for the past 10 years. Yan currently resides in New Brunswick, Canada.

Andrew Pals

Sound Designer, Support

Andrew is a multifaceted audio engineer with a focus on sound design. He is a classically trained musician and studied Recording Arts & Music. Andrew has been heavily involved in Location Audio for over 5 years, recording Location Audio and Sound Mixing for a variety of platforms from Discovery Channel to Paramount Network. Years experience in Location Audio & Field Recording combined with an extensive knowledge of audio software programs; Max/MSP, PureData, and Reaktor, have yielded a streamlined approach to sound design. He seeks to contribute unique material and assist creatives in their journey with sound design. Andrew currently resides in Western Montana, U.S.A.

Tibo Csuko

Sound Designer - Contributor

Tibo Csuko is approaching a decade of experience in sound design and music composition. While his work now focuses almost entirely on game audio and commercial sound libraries, his creative journey began as a trained visual artist and DJ. These early years eventually led him to craft immersive and ambitious live audio-visual performances and IDM albums under the alias trdlx until 2018.

He later co-founded Bruits. Studio with Vincent Fliniaux, diving deep into the worlds of field recording and game audio experimentation. His expertise has contributed to modern soundscapes for studios such as Epic Games, DontNod, Squanch Games, Illuvium, and he is currently working as a contractor on a highly anticipated AAA title scheduled for release in 2026.

Known for his heavy-hitting contemporary sound design, with a strong focus on creatures , sci-fi worlds, and modern magic, Tibo is the kind of audio nerd you want in your corner.

Vincent Fliniaux

Sound Designer - Contributor

Vincent Fliniaux is a sound designer, field recordist, and double bass player based in Montreal.

A jazz musician with a degree in musicology and a diploma in Musiques actuelles from France, he earned a bachelor's degree in Digital Music, sound techniques, and orchestration from Université de Montréal in 2016.
In Canada, he discovered field recording, which has become one of the primary sources of sound material in his composition and improvisation process.

Since 2019, he has primarily worked as a sound designer for international video game companies, after co-founding Bruits.Studio with Tibo Csuko, a versatile audio company located in Montreal (CA) and Biarritz (FR).

Through the medium of sound and music, Vincent cultivates his sensitivity through self-awareness and acute consciousness of his surroundings, whether it be places or encounters.

Sara K.

Sound Designer, Support Specialist

Sara is our customer support lead and a junior sound designer who’s obsessed with textures, field recording, and making weird sounds usable. She handles installs, downloads, and account questions with patience and care, making sure your SoundMorph experience is smooth from the first click.


Outside of support, Sara is constantly experimenting with sound design, from capturing everyday noises to twisting them into something unexpected. She loves sharing beginner-friendly tips from her own learning journey, so don’t hesitate to ask her questions if you’re new to sound design or curious about how to get started.


If you’re stuck or just need a bit of guidance, Sara’s your first stop — and she’s always excited to help you discover new ways to create.

Important install note

Open this file after downloading every part:

For multipart sound libraries

  1. Download every part into the same folder. Wait until every download has finished, and keep the original filenames unchanged.
  2. Open Part 1 only in one of the apps below: the file ending in .7z.001, .zip.001 or .part1.rar (sometimes .part01.rar). For older .rar + .r00 sets, open the .rar file.
  3. The app reads the remaining parts automatically and extracts the complete library. Keep all parts together until extraction finishes; you do not need to open the other parts.

If your library contains separate, complete ZIP archives instead of numbered volumes, extract each ZIP separately. Software installers have their own instructions.

Mac — Keka recommended
Keka is our recommended Mac app for large SoundMorph libraries and can be faster than The Unarchiver. Get the free direct download from Keka’s website, or support its developer with the Mac App Store version ($6.49 USD). Store pricing varies by region and may change. The Unarchiver also works and is free. Extraction speed depends on your Mac and the archive.

Keka users: allow folder or drive access

Keka needs permission to read the folder or drive holding your downloads, especially multipart archives on an external drive. If you have not already granted access:

  1. Open Keka → Settings (or Preferences) → File Access.
  2. Click the + button at the bottom left. Select the folder or drive containing all your downloaded parts, then click Give access to Keka (or Open).
  3. If you are extracting to a different folder or drive, grant access there too. Then open Part 1 only again.

Seeing “Operation not permitted” or “Cannot open the file as archive”? Check Keka’s access first. These messages do not necessarily mean the download is damaged.

Show Keka settings (+ button)
Keka File Access settings. Use the plus button in the bottom-left corner to add the folder or drive containing your downloads.
The arrow points to the + button. Add the folder or drive you are using; the entries shown here are just an example.

Windows — 7-Zip
Use 7-Zip, a free archive extraction app for Windows.

Make sure your drive has enough free space for both the downloaded archive parts and the extracted library.

* We’re developing a SoundMorph downloader and installer app to make downloading and installing your libraries faster and easier. Coming in 2027!

SOUNDMORPH / LICENSE

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