Introducing GORE 2: the highly anticipated sequel to our groundbreaking GORE sound library. This expansive collection elevates the art of audio design, featuring an array of meticulously captured sounds that encapsulate the essence of horror and ultra-violence. From the chilling sound of blood explosions to the unsettling nuances of flesh rips, splatters, and the eerie gurgle of blood, GORE 2 is crafted to enrich your projects with unparalleled realism and intensity.
Building upon the solid foundation laid by our first GORE library, GORE 2 seeks to complement and expand upon the original with fresh, new material. Our aim was not to replace the first GORE release, but to enhance and broaden the range of sounds available in the GORE Universe, providing an even larger canvas of high-quality, gore-themed audio elements. With over 6,000 newly recorded sounds, this collection has grown to an impressive 23+ GB, offering abundant variations to fuel all your gory scenes, films, games, or projects.
GORE 2 is meticulously organized into three comprehensive sections: Designed, Source, and Builds. Each category is tailored to provide sound designers with the flexibility and depth needed for crafting dynamic and impactful audio landscapes.
GORE 2 stands as a monumental achievement in the realm of sound design, offering a classic, comprehensive collection that promises to be an indispensable resource for professionals for years to come. Whether you're crafting the soundscape for a gripping horror film, a suspenseful game, or any project requiring the visceral impact of gore sounds, GORE 2 delivers an unmatched auditory experience.
"I love the weight and variability of this library. I have used sounds from this in every TV show I've worked on since I got it."
Randy Ba. (2022-11-28)
"Gore and Gore 2 are my go-to libraries for not only intense gore but so much more. From subtle moments to full on brutalization, its such an amazing pack it overshadows everything else I have. "
John Wy. (2022-11-28)
"Bigger, Bolder, Better! Love it to chunky bits. "
Gustav Landerholm La. (2022-11-25)